4/3/2024 0 Comments Downloaded subway surfers“2022 was a pivotal year for Subway Surfers as it was named the most-downloaded mobile game, and this year we plan on giving fans fresh ways to engage with the IP.” “Over ten years in the making, we’re beyond proud of our team at SYBO for hitting this milestone of 4 billion downloads and grateful to our global community of Surfers who have stayed devoted to the game along the way,” said Mathias Gredal Nørvig, CEO of SYBO. Subway Surfer developer SYBO shared the news today at GDC 2023 and comes after the game saw major growth in 2022 as it was the “most-downloaded mobile game.” The news comes as the game recently launched its latest World Tour update. Subway Surfers is available on iOS, Android, and the web.Coming up on its 11th birthday in May, the super popular endless-runner Subway Surfers has hit the impressive milestone of 4 billion downloads. What platforms is Subway Surfers available on? Subway Surfers launched on the 24th May 2012 on iOS, Android, Windows Phone and web. SYBO was acquired by Miniclip in June 2022, which is a subsidiary of Tencent. Kiloo and SYBO Games developed and published the game, with Kiloo ending its partnership in 2020. Subway Surfers FAQ Who owns Subway Surfers? It is one of the few apps to be downloaded over four billion times, and the only mobile game.Subway Surfers had 35 million daily active users and 140 million monthly actives in 2022.Subway Surfers has made $155 in lifetime revenue, with $55 million of that coming in the last four years.We have collected data and statistics on Subway Surfers. Subway Surfers was the first mobile game to reach one billion downloads on Google Play and the first mobile game to reach four billion downloads across the Google Play and Apple App Store. It also hasn’t been monetized as aggressively as some other titles, especially newer hyper-casual games which have ads every five to ten minutes. With the massive success of Subway Surfers within the first year of release, Kiloo and SYBO Games have not made major changes to the game. Recognized as the 2023 ASO Company of the Year – ConsultMyAppĮmpowering apps for sustained growth since 2016: amplifying visibility, optimizing conversion, and building loyal advocates for your brand.Īnother bit of rationale was keeping the game similar to what it was at launch. Their strategy proved right, as while Temple Run, Jetpack Joyride, and others launched sequels that performed poorly in comparison or split the fanbase, Subway Surfers has continued to add more and more users to its player-base. Kiloo, the developer behind Subway Surfers, said early on they had no interest in launching a sequel, as it would split engagement between two games. We have seen similar efforts by Rovio (Angry Birds) and King (Candy Crush) to build a franchise out of a simple mobile game. Imagi Studios, the team behind Temple Run, launched a second edition with new tricks (and monetization), while Jetpack Joyride 2 added more weapons. What separates Subway Surfers from a lot of these other titles is the lack of sequel or added complexity. Temple Run and Jetpack Joyride were the first to reach a mass audience, and one year later Subway Surfers launched offering a similar gameplay experience. One of the first gaming sub-genres to perform well on mobile was the endless runner, combining the simplicity of the touchscreen with low-intensity, repetitive gameplay.
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